Mission Accomplished

RalfinStudio Castle (formerly Cinderella's)
Well, we survived a gruelling trip to the steamy jungles of Florida, just missing Hurricane Fay. Obviously that storm wanted nothing to do with us, and split the scene before our arrival. Needless to say, we took the castle…Cinderella’s Castle, that is. The shot above is prior to our planting the RalfinStudio flag on the uppermost spire.

Captain America and meCyclops and me
At Universal Studios, Captain America congratulated me for stimulating the economy so well, and Cyclops was impressed that I could suck in my gut like that. No one would ever suspect I was really…Superbelly!

The SPIDERMAN 3-D attraction at Universal StudiosThe Comic Strip Cafe in the Heroes Island area
There’s a whole area at Universal devoted to Marvel superheroes. Unfortunately there’s only two rides: the Hulk rollercoaster which was pretty good, and the Spidey 3-D attraction which got five Wows on the Stu scale, especially that opening shot when Spidey appears to land on the hood of your car. We got right back in line to do this one again! Other than those two, all the other buildings were stores. Yep, just like the real comic book marketplace, there’s a little bit of Whiz Bang action, and a whole lot of “show me the money!”

We barely survived!
As you can see, the trip was not without its dangers. The only way I could escape from the Tyrannasaurus Rex was by tripping my wife and fleeing while she was eaten alive. Just wish I’d had a bigger insurance policy on her. Oh well, I’ve been talking about trading her in for two twenty year olds for a while now.
Anyway, I’m back in town, rested, and ready to write. Watch for more blogs and more comics coming your way this fall…

Just Doing My Patriotic Duty

Our Hero

Just in case anyone is looking for me in the next few days, I’ve accepted an invitation from my good pal George W to take a trip to Orlando with the wife and kids for some much needed R&R. He even sent me a check to cover my expenses. Gotta like that Texas hospitality from ole George. And like any good patriot, I’m going to fearlessly face all the trials and tribulations that Disney World may bring against me. All in the name of Economic Stimulation. Don’t thank me for this sacrifice. I’m just doing my part. For America.

The Ride

Creativity in Comics Part III

As promised, here’s another batch of Ralfinstudio projects and their respective logos (once again, designed by the multi-talented Mark Bloodworth)….

Bordertown logo

Every adventure starts somewhere. This somewhere is the kind of place that is the beginning of many adventures. A fortified hamlet on the outermost edge of the civilized world, BORDERTOWN is home to many kinds of people. Some are honorable, some are not. Some are brave, and some are merely foolhardy. Some have secret loyalties, and some have loyalty only to themselves. Come visit BORDERTOWN to find out how the adventures really begin!

Danger Island logo

A group of high school kids on a cruise for their senior trip wind up at the wrong destination: a kooky little place poplulated by cavemen, dinosaurs, Nazis, giant insects, and diamonds. Welcome to DANGER ISLAND!

Kris logo

Just where did Santa get that magic sack? How does he make those reindeer fly. Can he really circumnavigate the globe in less than 24 hours? Find out how it all began. Say hello to KRIS!

Space Rogue logo

When you’re running a government composed of 10,000 planets, it can take a long time for anything to happen. All that bureaucracy! But what if you need something to happen a little quicker? Then it’s time to call on the shadowy figure of SPACE ROGUE, a mystery figure with ties to governments both friendly and foul, and no known master. But are you willing to pay the price?

True Crime logo

A mix of original tales and stories straight from the headlines, TRUE CRIME will be an anthology title featuring up and coming artists. Whether it’s a tale of murder from the 1930’s, a detective yarn of the distant future, or a page torn from today’s tabloids, you can bet there will be death, blood, jealousy, greed, anger, and heroism aplenty in these stories.

Watch for these and many other RalfinStudio projects to be released in the months to come.

How’s that for creativity? Not a superhero in the bunch. Well, not yet, anyway!

Creativity in Comics? Part II

Wild Planet #2 is out!!!

Talk about creativity in comics! WILD PLANET issue #2 is out! And issue #3 is in the works!

OK, here’s another handful of RalfinStudio projects in the works…

Orcs logo

You think you know all about orcs, the stupid, bestial humanoids that terrorize all low level adventurers before they become heroes? There’s more to the story, and more to these mis-understood creatures. Not that they’re secretly just cute and cuddly, mind you. This series will have its share of blood and then some. Action, adventure and a few surprises await in…ORCS!

Mythos logo

10,000 years ago (give or take), all the ancient gods left Earth to engage in a grand cosmic battle on the other side of our galaxy. Now it’s 2008 and the gods have come home to rest and sing songs of their glorious deeds. I don’t think they’re going to be too happy with what we’ve done with the place while they were out! MYTHOS brings a new twist to some old myths.

Synbad logo

When a famous adventurer comes out of retirement for one last secret mission, never to return home, what can his nine-year-old daughter do? How about wait until she’s nineteen and a trained warrior, and go out in the world to find him? SYNBAD does just that. Hey, it beats getting married off to some fifty-year-old merchant guy! Pssst! I’ve already written the screenplay that this title is based on.

Psycho Killer logo

This series follows a serial killer from birth and twisted childhood through his ultimate “career.”

I’ll pop up another set of these excellent Mark Bloodworth logo’s and descriptions of the projects they represent tomorrow. Stay tuned!!!

Creativity in Comics? The hell you say!

The Dead logo

I’ve heard talk lately about the dearth of creativity in today’s comics. That this may be the last generation of comic book readers. P-shaw! I’ve been to a lot of conventions this summer, big and small, and there are lots of creators out there with singular visions of the future of comics. However, to be quite honest, I’m not here to talk about all those other creators. They are doing their own jobs of getting the word out about their books. Let me tell you a little bit about the future of comics through RalfinStudio lenses. The logo above is for a new comic that we are working on. The first script is being pencilled and inked at this time. We blazed the zombie trail in independent comics back in 1986 with DEADWORLD #1, and we’re bringing zombies back with a vengence in THE DEAD. Coming very soon from Arrow/RalfinStudio Productions.

Secret Invasion logo

We love all the 1950’s sci fi and horror movies. They were from a simpler time. THE SECRET INVASION is the godchild of THE DAY THE EARTH STOOD STILL and SANTA CLAUS CONQUERS THE MARTIANS. Yes, you heard that right. Go rent it. The acting! The dialogue! The special effects! THE SECRET INVASION’s got atomic testing. It’s got Martians. It’s got Venusians. It’s got a twelve-year-old boy who’s the only one who knows what’s going on!

Realms of Magic logo

Is it Fantasy? Or is it Reality? A group of online gamers have to answer this question for themselves after playing REALMS OF MAGIC!

The Hidden logo

The world was once populated by many magical creatures, but they, of course, vanished so very long ago. Only myths remain of once proud races and hideous creatures. Or is that what they would like us to believe? The Elves live amongst us to this day. They are THE HIDDEN. Think of it as a cross between THE LORD OF THE RINGS and THE X-FILES.

Watch this spot over the next week for a sneak peek at many other RalfinStudio projects currently in the works. We’ve got lots more ideas where these came from. A special thanks to Mark Bloodworth for the fantastic logo designs.

Oh, and BTW, Bob, why don’t you put your money where your mouth is?

TC Cor TIN MAN cover

Oz: Book Two cover illo
The above image is the cover illo for Oz: Book Two: “Reunion” by Michigan artist TC Cor. You’ve already seen, in the pages of this very blog, TC’s Scarecrow piece. And he’s already at work on preliminary sketches for Book Three’s cover featuring, you guessed it, the Lion. I’ve recently made a new schedule for myself for the upcoming Oz TPBs. Book Three, of course, will be Oz #11 - #15; Four will cover all the prequel issues (Scarecrow Special, Oz Zero, etc); Five will be #16 - #20; Six will feature Dark Oz #1 - #5; Seven, the Romance in Rags and Straw and Sorcery miniseries; and Eight will be the Wonderland crossover miniseries, but will probably just be titled Wonderland. We’ll be into next year’s convention cycle again before all the pages are scanned, cleaned up and reformatted! Book Three will also feature a TC Cor portfolio, so you’ll get to see a bit more of this talented artist’s work. Watch for Oz: Book Two to be released in the next few weeks. And, BTW, Wild Planet #2 should be showing up at my front door, any day now…

Wild Planet #2 and Oz: Book Two and eBay…

Wild Planet #2 will be shipping from Ka-Blam some time this week. I’ve just sent everything for Oz: Book Two over to Transfuzion’s Gary Reed via SendSpace. It should go to press this week, too. And Ralph has a new eBay program. He’s loading up all kinds of comics and stuff on eBay as a source of income to keep the new projects coming out. So, check out the eBay tab next door. You might find a great deal, and you’ll be supporting RalfinStudio at the same time!

Ciao!~

Kale’s Observations on Anime Law. (Now in color!)

This is a partial list of things that I have learned in 10 years of watching anime. I have a huge collection, so I know what I am talking about.

Things That Anime Has Taught Me.

1. Good Guys, no matter how inept they may initially be, will always win. Sure, it might look difficult, and there certainly are a lot of trials and tribulations to endure over the course of the story arc, but we all know where this is headed. The Bad Guy is going to lose. No matter how cool/intelligent/sexy/immortal he may be there will be a point, probably at the end of the show, where we will see his shattered dreams brought to a ruinous ending. Why? Because of a rare disease that only affects Bad Guys.

Long the scourge of villainous aspirations, this plague threatens any who seek to be Not Nice. A Bad Guy afflicted with this debilitating condition, known in some circles as I-Cannot-Stop-Laughing-itis, is compelled to not only reveal key elements of their plan, but also suffer from uncontrollable fits of laughter.

Signs that this dread disease is beginning to manifest can be found during the early episodes of an anime. The Bad Guy, when referring to either the Good Guy, OR their own plans, will often end a statement with a rising, high pitched laugh. Oftentimes, the Bad Guy will have displayed no prior symptoms. In some extreme cases, where the Bad Guy in question has not laughed once in their entire life, a laugh can be substituted for a giggle.

There is no known cure. Once the laughter/giggling ensues, failure is assured.

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2. If a large, heavily armed fortress threatens the Good Guys, you may rest assured that it will be destroyed. See, the reason for this has to do with the inherent purpose of a heavily armed fortress, on land, sea, or air.

A fortress is designed for one purpose. That purpose is to defend. But Bad Guys do not understand this. A Bad Guy believes that, the more massive and well armed a fortress is, it can destroy everything. A Heavy Super Mega Particle Space Cannon is for blowing things up. A fortress is big and imposing, dark and brooding. Perfect match. What they fail to realize is that, as with all plans they make, at some point, they laughed/giggled.

Once this happens, the Good Guys, no matter where they are, what skills they have, or even if they find themselves dead/incapacitated/captured, will instantly learn the fatal flaw that the fortress possesses. All fortresses contain a fatal flaw. It is a universal truth. Remember the Death Star? Those Proton Torpedoes were flying OVER the ventilation shaft, not into it. But the fatal flaw sucked them right in. Chances are that tiny little flaw was built in by the contractor.

Contractors are not stupid. They know that the fortress will one day destroy their world. Who in their right mind would actually WANT to complete a fully functional fortress/Death Star? Thus, they create a fatal flaw that will, one day, be revealed to the Good Guys when the Bad Guy inevitably laughs, even if the laugh is on the inside.

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3. Contrary to conventional wisdom, guns do not beat swords, and swords do not beat bare hands. But it does not mean that they are totally useless.

A gun can be shot with deadly accuracy no matter what the conditions. In the dark, upside down, sideways, without looking, without aiming, it matters not. That bullet is going to hit it’s target. And if two guns come into play, held by the same person, unimaginable destruction awaits. Staring straight ahead, blinded by a bright light, paralyzed, and suffering from a nervous twitch, a Good Guy can shoot two targets in ANY direction WITHOUT even looking. Unless the gun is held by Minions. Then they become petty distractions.

A sword, even a wooden one, can slice bullets in half, deflect even a hail of them, and can often cut down incredibly massive trees in one stroke. Swords also possess the unique ability to gleam and shine no matter how dark it is, and only break when it is Dramatically Important. But do not worry. That epic weapon of mass devastation can easily be reforged. Apparently there are master blacksmiths on every street corner. Sometimes, an even BETTER sword will be given to the Good Guy instead.

Bare hands can catch bullets, grab and break swords, shatter stone and steel, and can often glow with mystic energy. A hero, with bare hands, can defeat almost anything with a few blows. Certain situations, such as Mid Bosses, and Final Bosses can only be defeated with a magical power blow, and then, only, ONLY if the Bad Guy has laughed and/or revealed their Hidden Agenda.

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4. The sweeter and more innocent a young girl looks, the more dangerous/evil/precocious she really is. If the character is on the Good Guy Team, then she will either possess superhuman fighting techniques/powers, or be so intelligent that she can routinely figure out the Bad Guys plan. The latter ability is so powerful, that it even trumps the Laughter Clause. The Bad Guy does not need to laugh in order to be foiled. Powerful stuff….

Alternatively, if the girl is on the Bad Guy Team, then she will have fits of sadistic, evil giggling. Do not confuse this type of giggling with the self destructive one. The giggle is intended only to enhance menace and tension. Often accompanied by images of blood and death, the Evil Little Girl should be shot on sight. Occasionally, the Evil Little Girl is a ghost, or other form of apparition. Leaving the immediate area, returning with explosives, and leveling the structure she resides in is the safest way to handle the situation.

Also, as a general rule, any Little Girl, be she Good or Bad, will almost always, ALWAYS have an obscenely cute animal companion of indeterminate species. The creature will show up at random times, usually during the Comedy Portion of an episode, and do something Cute.
The animal can survive any attack and is immortal. Imprisoning, or incapacitating the Little Girl is meaningless, as this Cute Indeterminate Creature will inevitably show up and free her. Such creatures also can be identified by their names. The name will be cute, short, and full of saccharine. Mimi, Momo, and Nummy Muffin Cocoa Butter are excellent examples.

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5. The Good Guy and Bad Guy are often times non-gender specific. It is very difficult to tell if they is effeminate, or confused. Long, flowing hair, smooth, angular facial features, and tight clothing are almost commonplace. It is not unheard of to see two Good Guys, or a Bad Guy and a Good Guy, or even two Bad Guys caress each others cheek, or make strange, innuendo-like comments to each other.

The most-used excuse for this is Extreme Friendship. The two characters are friends on such a level that sexuality seems to not apply, and this allows for such behavior. Conversely, a homosexual or lesbian character makes little, if any, such gestures and comments, unless the scene is comedic in nature.

In cases where the Good Guy and the Bad Guy knew each other before they were at odds, it is usually the Bad Guy who is guilty of making these type of comments. The Good Guy has such potential, but he is misguided. If only the Bad Guy can show the Good Guy the error of his ways, then they can be together forever. The Good Guy has such fire and passion. If only the Bad Guy can unlock the Good Guy’s true nature.

On a side note, it is surprising that the Good Guy almost never makes these comments in reference to the Bad Guy. Convincing the Bad Guy, androgynously, to abandon their wicked ways and seek redemption, is not a common topic. Apparently, being Evil is a freeing experience. Being Good is a restrictive and oppressive. But Good always wins. An interesting message.

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6. Romance is not romance unless it consists of the following, time-honored formula: The Good Guy and Female Of Interest meet for the first time. The Good Guy, either through ignorance, stupidity, or by innocuous circumstance, insults the Female Of Interest. The most common method is the Accidentally-Walked-In-On-Her-Naked scene. Almost as common is the Accidentally-Crashed-In-To-Her technique. This immediately launches stage 2. The Dislike Stage.

The Female Of Interest will now begin to harangue the Good Guy at every turn, using words like, “Idiot!” and, “Moron!” in a hostile or taunting tone of voice. This is always preceded by the Good Guy doing something silly, such as the above mentioned techniques.
There are occasions where the Good Guy does nothing at all, and is placed in the Blame Chair by outside forces.

It is during this stage that we often witness a Hidden Technique, possessed only by Females of Interest. As punishment for any insult or perceived insult, the Female of Interest can summon a large paper fan OR hammer and smite the Good Guy. Often times the force of this blow is enough to send the poor fool miles away, or cause him to suffer injuries that, under normal circumstances, should be fatal. But it is OK, because this behavior falls under Comedic Jurisdiction, and anything goes.

Stage 3, also known as the I-Like/Hate-Him stage, occurs around the mid-point of a show. The Good Guy’s actions turn from annoying to sweet and clumsy. Friends will make comments about the pair being a Cute Couple. The Female Of Interest will resist at first, and then start to have feelings for the Good Guy. This is almost always, without fail, followed up by stage 4.

There can sometimes be another sub-stage, known as the Love Triangle stage. This stage fits in between stages 4 and 5. Generally, this stage develops after a second Female-Of-Interest shows up, and for no reason begins hanging on the Good Guy. There are no stages with this Female-Of-Interest. Once stage 5 is complete, the second Female-Of-Interest simply fades away, or gives a silly speech about accepting what will not be. Or tries to kill someone. Or becomes evil. Or dies.

The Regression stage, is a difficult one. It involves the Good Guy doing nothing wrong, but is perceived as having done something wrong by the Female Of Interest. She will then scream at the Good Guy and run away, crying. She will proclaim an everlasting hatred for the Good Guy, who will stand there looking stupid as opposed to slapping her upside the head and making her realize what a paranoid idiot she is. Then, because the Good Guy is an idiot, a friend, usually of the Female Of Interest, will explain that it is because he doesn’t understand her feelings. This lasts for at least an episode or two before finally progressing to the last stage. The Realization stage.

The 5th stage will come about either after a Convenient Battle where the Good Guy rescues the Female Of Interest, or when the Good Guy finally gets around to cornering the Female Of Interest and apologizes, often confessing his feelings immediately afterwards. The Good Guy always apologizes, even when he did nothing wrong. Or because he was dense. Or stupid. Or Cosmic Law made him grab her breast by Convenient Mistake. Once this is established, the Final Battle often occurs following the episode.

There is rumored to be a stage beyond this one. A fabled 6th stage which, if it even exists, would be called the They-Actually-Stopped-Being-Stupid-And-Got-It-On-And-Acted-Like-Two-People-Who-Are-In-Love stage. There are no known records of such an occurrence.

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7. If a Main Character uses a sword, and is facing an opponent, who also wields a sword, then there is a 90% chance that a 100 yard dash will happen. Following a flurry of attacks, each expertly blocked, the Good Guy and his opponent will stop for a moment. The Good Guy will glare at his off-screen opponent, before realizing that either his clothing, or flesh, has been sliced ever so thinly.

This will spur the Dash. Both characters will immediately, and in perfect sync, begin running, full tilt, in the same direction. They will face each other the whole time. After a few moments, one or the other will stop on a dime and slash at their foe. The defender will always block/dodge/leap 20′ into the air.

This is not normal running, but Special Running. The hazards one would expect from running full speed, while not looking, do not apply. There will be no tripping, no falling. It is believed that a special team of highly trained attendants will run ahead of the opponents and clear the path of any dangerous obstacles.

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8. Contrary to popular belief, the greater the number of enemies one faces, the more ineffective they will become.

Good Guys can often decimate an entire brigade of troops with impressive ease. Bad Guys only recruit henchmen so that they will not have to do all the work. Henchmen do not seem to realize that they are so outmatched.

Whereas a normal person, with decent intelligence, would simply detonate a thermonuclear warhead and hope for the best, henchmen seem to be concerned only with making the best decoration possible for the floor and surrounding area. A battleground, tastefully decorated with the corpses of fallen foes makes even a rat-hole look posh and decadent.

And that is about all Minions are good for….

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9. Just because a Good Guy dies, does not mean he is out of the picture. Many a Bad Guy has made the mistake of assuming victory is in their grasp simply because the Good Guy fell over, stopped breathing, and shuffled off this mortal coil. Little do they know, the Good Guy is merely training to get stronger. Or is trapped in another dimension, eagerly awaiting a Grizzled Old Man to whisper, “Now is the time. You are ready!” so they can pop back onto the old Prime Material and whip some Bad Guy butt.

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10. The Final Battle. It all comes down to this. Two enemies, facing each other. Both are convinced of their righteousness, their ideals, their legitimacy. What more can a person want than to see both the object of their admiration and the cause of their anger square off in what, over numerous episodes, has become the penultimate showdown? Well, it won’t happen right away.

First, the rules must be followed. There will be a speech from the Bad Guy, usually ideological, sometimes psychological, and occasionally just plain stupid. The Good Guy will inevitably make a short reply, often consisting of, “You’re wrong!” or, “I’ll never be like you!” and so on.

Next, the opening fight. The Good Guy attacks first, as is his privilege. He will fail miserably. The Bad Guy will counter attack and send the Good Guy flying. However, rather than finish his nemesis off, the Bad Guy must observe a most ancient and necessary ritual. He must Taunt.

The Bad Guy will, in great detail, explain why the Good Guy cannot win. He will reveal all of his secrets and weaknesses. Then, he will proclaim his invincibility. And then, if he has not already done so, the Bad Guy will laugh. A lot.

The Good Guy, staggering to his feet, newfound determination in his eyes, will then make the Counter Taunt. It consists of, “Not if I can help it!” or “I will defeat you!” or the time honored, “NEVER!” and attack again.

However, this time, the Good Guy is mysteriously armed with the ability to deflect the Bad Guy’s attacks. During the Taunt ceremony, the Bad Guy revealed his weakness. Even if that weakness is a distaste for peanut butter, the Bad Guy is doomed. His attacks fail, his defenses are shattered, and the Good Guy wins.

Unless there is a sequel.

Chicago! Chicago! That Toddlin’ Town!

Okay, so most of you don’t catch the Sinatra reference. That’s okay, ‘cuz you can catch RalfinStudio on tour in the Windy City this coming weekend! Yes, it’s Wizard Con and there will be much rejoicing! It’s our first trip to Chicago in a few years (the Wizard of Oz show was actually in Naperville, and I skirted Chicago proper to get there), although back in the 80’s and even the 90’s we visted many times. And we always had a good time, met a lot of great people, and even sold a few comics! I plan on meeting with some folks for some possible collaborations, including Bob Krause of RAK Graphics and Chakan the Forever Man fame. I need to stop scanning and formatting pages, and stuff like that, and get back to my main focus: WRITING. Of course, a busy convention schedule doesn’t help out the writing schedule either. Then again, the boys (Bobby and Ian) are off to Boy Scout camp for a week, so I am getting some done this week before I leave for…my kind of town! Chicago is my kind of town! Each time I roam, Chicago is, calling me home, Chicago is! Why I just grin like a clown! It’s…MY….KIND OF TOWN! Doo be doo be doo! Hmmm. I wonder if there will be any karaoke?

Latest News

Wild Planet #1DARK OZ concept poster
Just a couple of things going on, that’s all. First, the first issue of WILD PLANET is finally out! Woo hoo! Although Ka-Blam kept me in suspense for a while by not responding to emails, they did indeed ship the book right on schedule. It will make its official debut at the Wizard World show in Chicago at the end of this month.
Secondly, there appears to be continuous forward momentum on the Oz movie front, as can be seen above in the DARK OZ MOVIE concept poster. There will be a meeting with a group of investors early in July to review the script breakdowns, and there is a lot of positive energy flowing right now, so I remain cautiously optimistic. Meaning I haven’t put the down payment on the Corvette yet! Just kidding, honey. I meant to say the new mini-van.

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